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Cyberpunk 2077 sold 13.7 million copies in 2022, more than half on PC | PC Gamer - dardenbuthrel1943

Cyberpunk 2077 sold 13.7 million copies in 2020, much half on PC

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By most measures, Cyberpunk 2077 was (and still is) a big disappointment. But information technology was also a major sales achiever for CD Projekt, which aforementioned now that more than 13.7 million copies of the game were sold in 2020, more than than half of them on PC and Stadia.

56 percent of Cyberpunk 2077 sales went to PC and Stadia, according to figures revealed in today's congested-twelvemonth financial report, while the PS4 accounted for 28 percent and the Xbox One claimed the remaining 17 percent. Crossways all platforms, nearly tierce-quarters of the copies oversubscribed—73 percent—were digital. That helped propel GOG, CD Projekt's digital shopfront, to what was far and away its best quarter, and best year, ever.

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CD Projekt 2020 results

(Image credit: CD Projekt)

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CD Projekt 2020 results

(Image credit: CD Projekt)

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CD Projekt 2020 results

(Image accredit: CD Projekt)

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CD Projekt 2020 results

(Image credit: CD Projekt)

CD Projekt United States President and joint CEO Adam Kiciński accepted in a management account that Cyber-terrorist 2077 got off to a rougher start than anyone expected, but defended information technology as a creative endeavor and reiterated the studio's promise to stick with it.

"Development Cyberpunk 2077 was, without a doubt, the biggest and most complex project we've e'er involved in," he said. "We did indeed enter uncharted territory and undertake risks. Piece not everything has gone according to our plans, from the inventive standpoint we are proud of most of the pieces which take in up the secret plan. As for those we're not proud of—we are improving them, and will extend to do so."

"Given the noesis and feel for gained in the recent months, we sense we should have handled certain matters differently. This sentiment is echoic by our strategy update, published in late March, which devotes much space to our nascent transformation. Its end is to streamline our operations and allow us to more efficiently forg towards our objectives. Allow me to underscore that we persist committed to pursuing breakthroughs and achieving true founding. As before, we leave not be afraid to enrol uncharted territory, undertake risks, and make mistakes."

(Double quotation: CD Projekt)

Disdain its troubles in 2020, Atomic number 48 Projekt confirmed its recent fiscal predictions, reportage total revenues of $563 million on the twelvemonth, resulting in net income of roughly $303 million. The report likewise reveals that CD Projekt's refund program for Cyberpunk 2077 finished up costing information technology roughly $2.2 million, a slicked up sum merely a tiny slice up of the whole pie—certainly non sufficiency to have any meaningful bear on happening its fortunes.

Figures quoted are in Polish złoty thousands. (Image accredit: CD Projekt)

Cyberpunk 2077 is a big succeeder then, although it stiff to be seen whether it can become the long-term success of The Witcher 3: Wild Hunt. Cadmium Projekt noted that The Witcher 3 surpassed 30 million unit of measurement sales in 2020, while The Witcher series American Samoa a whole poor 50 million. The studio recommitted to fashioning Cyberpunk a game it can "be pleased," but on that point are a lot of hurdles to overtake, including the fact that, as CD Projekt same in December 2020, the absolute majority of those 13 million sales—roughly 8 trillion—came as preorders. These days, the bloom of youth is fully soured the rose: IT stiff in unquestionably non-great shape, and smooth ISN't purchasable on the PlayStation Store.

Despite that, CD Projekt said that it's not turning its back on the Cyberpunk series, and also hinted at new Witcher games coming belt down the road, describing both as "pillars of the party's further increase."

"In addition to farther updates to Cyberpunk and free DLCs, in the second half of the year we plan to release dedicated next-gen solace editions of some Cyberpunk and The Witcher 3," primary financial officer Piotr Nielubowicz said. "Additionally, we're approaching the release of The Witcher: Monster Slayer, a location-supported augmented reality changeful game. And of path we continue to work on some other projects which will bear yield in later o days."

Source: https://www.pcgamer.com/cyberpunk-2077-sold-137-million-copies-in-2020-more-than-half-on-pc/

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